Beginning Game Programming
This book shows game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, it covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.
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Beginning Game Programming
Jonathan S. Harbour
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